
Added offline progression, for real this time!. updated the dragon art! now slightly animated. slapped together a trello board where you can check out a more in depth list of things that are planned and being worked on. Added the framework for guild upgrade items!. Lose progress, but a better solution will be implemented before I consider this game out of prototype/alpha phase) What this means is, if an old save file would break the game in a future update, it will simply not load the save file (this does mean you'll This is a temporary solution that will be removed later.
Added a patch version check to save files. you won't see any difference, but its a lot easier for me to add new items and guild recruits. did an overhaul of the save and load functions. Expanded on the guild upgrade framework to make way for multiple tiers of upgrades! What does this mean? MORE KOBOLD HATS!. item names/descriptions pending, and many more to come! added lots of items! Every 10 of a recruit you hire unlocks a new item, to an extent. Added an inventory panel, where you can see purchased items and guild upgrades!. if you'd like to provide any feedback, feel free to drop me a tweet!. Did a little balance testing, and added a few more items. Both of these limits will be raised with in game items. Lowered initial AFG limit to 30 minutes, as well as cut down the amount of gold you get while AFG to 25%.
Click this link to read more about it on reddit. I've decided to halt development of this game, for a few reasons.If you like my work, consider donating with the link at the Thanks for checking out my game! This is currently a work in progress, and I will be attempting to update daily until I feel like the game is in a playable and balanced state.